Polygon City is a project that I worked on for a screen print class while attending Drexel University, and later became part of the Chromacle Project. For this project I wanted to explore projection mapping, and how it can relate to analog media. Using a variety of different media I decided to find a place where all of these could intersect. I designed a lo-poly landscape in Blender and rendered that as a still image. I then screen printed that image in four color greyscale separation onto laser-cut wood. Then back in blender, I animated 4 different lighting scenarios. Arranging these lighting scenarios in quartz composer, I lined them up to project directly onto each of the four prints. The resultant effect makes it appear as though The lighting is changing on the print itself, creating the illusion of depth.

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